77 lines
1.5 KiB
C++
77 lines
1.5 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/renderer/graphics/Float.h>
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#include <react/utils/hash_combine.h>
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namespace facebook::react {
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/*
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* Contains a point in a two-dimensional coordinate system.
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*/
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struct Point {
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Float x{0};
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Float y{0};
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inline Point& operator+=(const Point& point) noexcept {
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x += point.x;
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y += point.y;
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return *this;
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}
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inline Point& operator-=(const Point& point) noexcept {
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x -= point.x;
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y -= point.y;
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return *this;
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}
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inline Point& operator*=(const Point& point) noexcept {
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x *= point.x;
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y *= point.y;
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return *this;
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}
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inline Point operator+(const Point& rhs) const noexcept {
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return {
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.x = this->x + rhs.x,
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.y = this->y + rhs.y,
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};
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}
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inline Point operator-(const Point& rhs) const noexcept {
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return {
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.x = this->x - rhs.x,
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.y = this->y - rhs.y,
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};
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}
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inline Point operator-() const noexcept {
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return {
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.x = -x,
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.y = -y,
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};
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}
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inline bool operator==(const Point& rhs) const = default;
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inline bool operator!=(const Point& rhs) const = default;
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};
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} // namespace facebook::react
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namespace std {
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template <>
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struct hash<facebook::react::Point> {
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inline size_t operator()(const facebook::react::Point& point) const noexcept {
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return facebook::react::hash_combine(point.x, point.y);
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}
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};
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} // namespace std
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