ssap_app/node_modules/@expo/env/build/index.d.ts

115 lines
4.8 KiB
TypeScript

/** Determine if the `.env` files are enabled or not, through `EXPO_NO_DOTENV` */
export declare function isEnabled(): boolean;
/** All conventional modes that should not cause warnings */
export declare const KNOWN_MODES: string[];
/** The environment variable name to use when marking the environment as loaded */
export declare const LOADED_ENV_NAME = "__EXPO_ENV_LOADED";
/**
* Get a list of all `.env*` files based on the `NODE_ENV` mode.
* This returns a list of files, in order of highest priority to lowest priority.
*
* @see https://github.com/bkeepers/dotenv/tree/v3.1.4#customizing-rails
*/
export declare function getEnvFiles({ mode, silent, }?: {
/** The mode to use when creating the list of `.env*` files, defaults to `NODE_ENV` */
mode?: string;
/** If possible misconfiguration warnings should be logged, or only logged as debug log */
silent?: boolean;
}): string[];
/**
* Parse all environment variables using the list of `.env*` files, in order of higest priority to lowest priority.
* This does not check for collisions of existing system environment variables, or mutates the system environment variables.
*/
export declare function parseEnvFiles(envFiles: string[], { systemEnv, }?: {
/** The system environment to use when expanding environment variables, defaults to `process.env` */
systemEnv?: NodeJS.ProcessEnv;
}): {
env: Record<string, string>;
files: string[];
};
/**
* Parse all environment variables using the list of `.env*` files, and mutate the system environment with these variables.
* This won't override existing environment variables defined in the system environment.
* Once the mutations are done, this will also set a propert `__EXPO_ENV=true` on the system env to avoid multiple mutations.
* This check can be disabled through `{ force: true }`.
*/
export declare function loadEnvFiles(envFiles: string[], { force, silent, systemEnv, }?: Parameters<typeof parseEnvFiles>[1] & {
/** If the environment variables should be applied to the system environment, regardless of previous mutations */
force?: boolean;
/** If possible misconfiguration warnings should be logged, or only logged as debug log */
silent?: boolean;
}): {
result: "skipped";
loaded: any;
} | {
loaded: string[];
env: Record<string, string>;
files: string[];
result: "loaded";
};
/**
* Parse all environment variables using the detected list of `.env*` files from a project.
* This does not check for collisions of existing system environment variables, or mutates the system environment variables.
*/
export declare function parseProjectEnv(projectRoot: string, options?: Parameters<typeof getEnvFiles>[0] & Parameters<typeof parseEnvFiles>[1]): {
env: Record<string, string>;
files: string[];
};
/**
* Parse all environment variables using the detected list of `.env*` files from a project.
* This won't override existing environment variables defined in the system environment.
* Once the mutations are done, this will also set a propert `__EXPO_ENV=true` on the system env to avoid multiple mutations.
* This check can be disabled through `{ force: true }`.
*/
export declare function loadProjectEnv(projectRoot: string, options?: Parameters<typeof getEnvFiles>[0] & Parameters<typeof loadEnvFiles>[1]): {
result: "skipped";
loaded: any;
} | {
loaded: string[];
env: Record<string, string>;
files: string[];
result: "loaded";
};
/** Log the loaded environment info from the loaded results */
export declare function logLoadedEnv(envInfo: ReturnType<typeof loadEnvFiles>, options?: Parameters<typeof loadEnvFiles>[1]): {
result: "skipped";
loaded: any;
} | {
loaded: string[];
env: Record<string, string>;
files: string[];
result: "loaded";
};
/**
* Get the environment variables without mutating the environment.
* This returns memoized values unless the `force` property is provided.
*
* @deprecated use {@link parseProjectEnv} instead
*/
export declare function get(projectRoot: string, { force, silent, }?: {
force?: boolean;
silent?: boolean;
}): {
env: Record<string, string>;
files: string[];
};
/**
* Load environment variables from .env files and mutate the current `process.env` with the results.
*
* @deprecated use {@link loadProjectEnv} instead
*/
export declare function load(projectRoot: string, options?: {
force?: boolean;
silent?: boolean;
}): NodeJS.ProcessEnv;
/**
* Get a list of all `.env*` files based on the `NODE_ENV` mode.
* This returns a list of files, in order of highest priority to lowest priority.
*
* @deprecated use {@link getEnvFiles} instead
* @see https://github.com/bkeepers/dotenv/tree/v3.1.4#customizing-rails
*/
export declare function getFiles(mode: string | undefined, { silent }?: {
silent?: boolean;
}): string[];