/** Determine if the `.env` files are enabled or not, through `EXPO_NO_DOTENV` */ export declare function isEnabled(): boolean; /** All conventional modes that should not cause warnings */ export declare const KNOWN_MODES: string[]; /** The environment variable name to use when marking the environment as loaded */ export declare const LOADED_ENV_NAME = "__EXPO_ENV_LOADED"; /** * Get a list of all `.env*` files based on the `NODE_ENV` mode. * This returns a list of files, in order of highest priority to lowest priority. * * @see https://github.com/bkeepers/dotenv/tree/v3.1.4#customizing-rails */ export declare function getEnvFiles({ mode, silent, }?: { /** The mode to use when creating the list of `.env*` files, defaults to `NODE_ENV` */ mode?: string; /** If possible misconfiguration warnings should be logged, or only logged as debug log */ silent?: boolean; }): string[]; /** * Parse all environment variables using the list of `.env*` files, in order of higest priority to lowest priority. * This does not check for collisions of existing system environment variables, or mutates the system environment variables. */ export declare function parseEnvFiles(envFiles: string[], { systemEnv, }?: { /** The system environment to use when expanding environment variables, defaults to `process.env` */ systemEnv?: NodeJS.ProcessEnv; }): { env: Record; files: string[]; }; /** * Parse all environment variables using the list of `.env*` files, and mutate the system environment with these variables. * This won't override existing environment variables defined in the system environment. * Once the mutations are done, this will also set a propert `__EXPO_ENV=true` on the system env to avoid multiple mutations. * This check can be disabled through `{ force: true }`. */ export declare function loadEnvFiles(envFiles: string[], { force, silent, systemEnv, }?: Parameters[1] & { /** If the environment variables should be applied to the system environment, regardless of previous mutations */ force?: boolean; /** If possible misconfiguration warnings should be logged, or only logged as debug log */ silent?: boolean; }): { result: "skipped"; loaded: any; } | { loaded: string[]; env: Record; files: string[]; result: "loaded"; }; /** * Parse all environment variables using the detected list of `.env*` files from a project. * This does not check for collisions of existing system environment variables, or mutates the system environment variables. */ export declare function parseProjectEnv(projectRoot: string, options?: Parameters[0] & Parameters[1]): { env: Record; files: string[]; }; /** * Parse all environment variables using the detected list of `.env*` files from a project. * This won't override existing environment variables defined in the system environment. * Once the mutations are done, this will also set a propert `__EXPO_ENV=true` on the system env to avoid multiple mutations. * This check can be disabled through `{ force: true }`. */ export declare function loadProjectEnv(projectRoot: string, options?: Parameters[0] & Parameters[1]): { result: "skipped"; loaded: any; } | { loaded: string[]; env: Record; files: string[]; result: "loaded"; }; /** Log the loaded environment info from the loaded results */ export declare function logLoadedEnv(envInfo: ReturnType, options?: Parameters[1]): { result: "skipped"; loaded: any; } | { loaded: string[]; env: Record; files: string[]; result: "loaded"; }; /** * Get the environment variables without mutating the environment. * This returns memoized values unless the `force` property is provided. * * @deprecated use {@link parseProjectEnv} instead */ export declare function get(projectRoot: string, { force, silent, }?: { force?: boolean; silent?: boolean; }): { env: Record; files: string[]; }; /** * Load environment variables from .env files and mutate the current `process.env` with the results. * * @deprecated use {@link loadProjectEnv} instead */ export declare function load(projectRoot: string, options?: { force?: boolean; silent?: boolean; }): NodeJS.ProcessEnv; /** * Get a list of all `.env*` files based on the `NODE_ENV` mode. * This returns a list of files, in order of highest priority to lowest priority. * * @deprecated use {@link getEnvFiles} instead * @see https://github.com/bkeepers/dotenv/tree/v3.1.4#customizing-rails */ export declare function getFiles(mode: string | undefined, { silent }?: { silent?: boolean; }): string[];